Welcome to Heretical! This page is intended to contain a range of information covering some need to know, slightly obscure or possibly unmentioned mechanics.
Damage Types[]
There are 6 Damage Types currently, with some providing unique benefits upon hitting with them
- Physical
- Fire - Direct Fire Damage has a 5% chance to burn enemies for 40 Fire Damage / 4 seconds.
- Frost - Direct Frost Damage has a 5% chance to Chill enemies.
- Lightning - Direct Lightning Damage has a 5% chance to Shock enemies, causing them to take 1 additional damage from Direct Damage sources for 5 seconds. Stacks.
- Magic - Direct magic Damage applies Exposed, reducing enemy Armor and All Resistances for 5 seconds. Stacks
- Decay
Tips:
- Increases and reductions to "Magic Damage" apply purely to attacks and skills dealing the Magic Damage type. It does not affect other "Magical" skills, including that of the other elements.
- Weapons can deal damage of all types if you have received additional flat bonuses to certain types, but may only display one upon attacking. You can see what damage numbers of each type you are dealing by looking at your inventory.
- The percent chances of elemental effects are modified by Proc chance stat.
Ricochet and Chained Projectiles[]
- Chaining projectiles receive a 30% reduction in damage per jump/bounce. This applies to the skill Ricochet, and the Heartseeker Bow.
- Thundergod's Wrath is an exception to this rule. Although it chains, it does not receive this damage reduction.
Stats[]
Below are some useful notes about certain stats, to ensure you don't get caught out when trying different builds or acquiring different items
- Dodge Chance caps at 60%
- Cooldown Reduction caps at 75%, and applies to your Dash cooldown, making CDR a fantastic mobility buff.
- Proc Chance percentage is not a flat value increase but instead is a percent of a percent. For instance, if you had 10% additional proc chance a skill itself with a base 10% proc chance, the skill would have 11% chance to proc.
Skills[]
Below are some useful notes about skills
- Receiving an increase to the level of specific skills does not require you to have that skill selected. This allows you to effectively exceed the maximum amount of skills.
- Skills earned in this way also have other +All Level effects applied to them
- Skills such as Ember Trail or Necrosis Aura are considered Damage Over Time and will not be able to trigger any proc based skills. When receiving a skill, you can see the tags at the bottom of the skill card. If it states "Over Time", they likely will not trigger your proc effects
- The only exception to this rule is Corruption skill as it can proc from both Direct and Damage over time instances.