Current Version[]
Patch v0.2.5.202410301048 - October 30, 2024[]
- Added Blocking tutorial to the church island.
- Updated tags for all skills so they more precisely show what each skill does.
- Slightly improved targetting for controller.
Balance Changes:
- Pulsar Orb Skill: Proc Chance Missile damage reduced from 3-6 + 1-2 / lvl to 2-4 + 0.5 - 1 / lvl
- Holding Grudges, Restless Spirit, The Verdict no longer gain stacks on enemies that don't contribute to Darkness counter.
- Treads of Voyage: Bonus MS and Skill Damage on dash reduced from 30% to 10%. Max MS bonus from stacking reduced from 30% to 15%.
- Projectile chaining gained from Ricochet and Heartseeker Bow now has damage reduced for each jump by 30%.
Bug Fixes:
- Bug Fix: Fixed players getting launched vertically sometimes after dashing.
- Bug Fix: Fixed Skill Group and Specific Skill stat descriptions when hovered in character sheet screen.
- Bug Fix: Gate leading up to Istwan's arena remains open if you've already unlocked it in the run.
- Bug Fix: Gate before the giant rope bridge can now be opened from the Sanctuary to prevent being soft locked on that side of the bridge.
- Bug Fix: Thundergod's Wrath properly scales with levels and can jump on proper number of targets.
Previous Versions[]
Hotfix v0.2.5.202410281511 - October 28, 2024
Bug Fixes:
- Bug Fix: Charging and Dashing while entering/leaving darkness event no longer causes you to die.
- Bug Fix: Entering Darkness arena on elevators no longer causes you to die.
- Bug Fix: Dashing uphill no longer causes you to dash shorter distance.
- Bug Fix: Fixed a bunch of sounds with enemies.
- Bug Fix: Fixed Shadow Ritual not showing proper numbers while counting.
- Bug Fix: Fixed amount of Crossings shown on profiles.
- Bug Fix: Fixed a bug which caused Item prophecies to Show skill rewards instead.
Hotfix v0.2.5.202410221106 - October 22, 2024
Bug Fixes:
- Bug Fix: Ludwig's Arcane Sphere now properly shoots projectiles.
- Bug Fix: Darkness Shadows no longer launch projectiles towards you if they survive the whole darkness fight.
- Bug Fix: Darkness Shadows now properly disappear when fight is over.
- Bug Fix: Darkness Shadows now properly run their behaviors while in darkness.
Patch v0.2.5.202410211700 - October 21, 2024
New content and Balance Updates:
- Merchant now offers Healing potions which restore 30% of total HP.
- Merchant now offers Potions of Insight which grant +2xp per kill for 25 enemies.
- First merchant in the Hub no longer offers skill removal, but Potion of Insight instead.
- Second and third merchants no longer sell rerolls and banishes but Healing and Insight potions instead.
- Bunch of new sounds and sound fixes.
- Fall damage rebalanced - you should generally take less damage and in three major increments - 30%, 50% or 100% HP based on height.
- Added a few props here and there and improved some level art.
Bug Fixes:
- Bug Fix: Fixed being able to fall in bunch of places around the world.
- Bug Fix: Wildheart animation fixed in compendium.
- Bug Fix: Fixed a bunch of UI issues and controller issues.
- Bug Fix: Fixed Shadow Ritual not counting your progress.
- Bug Fix: Arrows and other missiles properly destroy destructibles.
Hotfix v0.2.5.202410191522 - October 19, 2024
New content and Balance Updates:
- When entering darkness, engaged enemies are consumed alongside with you. This is to prevent taking unnecessary hits when exiting darkness.
- Bosses now vacuum you into their arenas. This is true for all bosses except Amara.
- Some UI changes and fixes in regards to Death's Gamble.
- Bug Fix: Charge will no longer allow you to charge large distances if you can't reach your target.
- Bug Fix: Fixed being unable to target enemies with Right Stick on gamepad while out of combat.
- Bug Fix: You will no longer take fall damage when going from Amara's Tower to the lift in the College.
- Bug Fix: Fixed being able to see blue background from the college.
- Bug Fix: You can now cancel skill selection even after you've made the first choice for skills in queue.
- Bug Fix: Fixed Plague Carriers being spawned twice when entering their arena from the Monstrosity's side.
Patch v0.2.5.202410181909 - October 18, 2024
New content and Balance Updates:
- New Unique: Abyssal Shroud - Unique Cape - slows nearby enemies on dash.
- 2 new prophecies added. One unlockes the new Unique Item. The other one doesn't.
- Added some more props to the Deprived Estate.
- Braziers in the Estate will only hijack your camera once per profile.
- Howling Ice now has increased chance to chill enemies it hits.
- Gargoyles no longer count as Beasts.
- Executor swing damage reduced from 90-120 to 70-90.
- Executor jump damage from 80-100 to 70-90.
- Istwan Heavy Swing damage from 90-120 to 60-80.
- Istwan Jump attack damage from 80-100 to 50-70.
- Istwan Stomp attack damage from 50-70 to 30-40, but applies Burning.
- Lost Ranger starting stats changed: +1 physical attack / level, +1 dash charge, +25% damage to beasts.
- Lost Ranger's Deadeye bonus range from +2 to +1, chance to slow from 20% to 30%, and multishot cooldown from 6 seconds to 5 seconds.
- Star giving HP per Dexterity reduced from 3 to 2 HP.
- Dodge Chance cap from 75% to 60%.
- Some more sounds added to the game.
- Death's Gamble description improved.
- Attack damage is now sorted in character sheet screen from biggest to lowest amount.
- Gorewarden Cervid now has windup on his charge and jump attacks.
Bug Fixes:
- Bug Fix: Fixed some missing colliders in the Forsaken Settlement.
- Bug Fix: Fixed a bug where door after Ludwig wouldn't stay opened after defeating him.
- Bug Fix: Virtual keyboard fixes so it doesn't stop working mid typing.
Patch v0.2.5.202410171538 - October 17, 2024
New Content and Balance Updates:
- Bosses now drop a few guaranteed items and gold.
- Amazing Chest Ahead: Added new chest locations in Deprived Estate!
- Added a new Stray Star location in Deprived Estate spoiler: Inside the Istwan's Church of the Holy Mother
- Added a Prophecy for killing Istwan which unlocks 6th skill slot.
- Death's Gamble Rework: Increases crit chance and crit damage until landing a critical hit (like before), which then gives you increased attack speed and cooldown reduction for a short period of time.
- Rebalanced XP: Leveling up requires double the amount of XP, but enemies also drop more XP. This mitigates effects of +XP on enemy killed from shops, and -XP on enemy killed from cursed items.
- Archivist Starting XP on kill doubled.
- Barriers now linger for 3 seconds before starting to degenerate.
- Plagued Rat: base HP reduced from 90 to 80. Decay Resistance reduced from 45 to 25. Poison on hit reduced from 4 per second to 2 per second.
- Plagued Rat Alpha: Decay resistanced reduced from 45 to 35. Aura's Armor and All Resistance reduced from 30 to 20, and Movement Speed from 40% to 25%.
- Plagued Rat Monstrosity: Poison Damage on hit reduced drastically. Fully Blocking attacks from Monstrosity will no longer apply poison to you.
- Wildheart Verdal Rebalance: Eagle's crit chance reduced from 10% to 5% and crit damage from 100% to 50%. Stag's bonus armor from 30 to 20, and % HP from 30% to 20%. Wolf's life per hit replaced with 10% chance to cause bleed on attacks.
- Wildheart New Verdal: Raven: +10% Cooldown Reduction, +15% Skill Damage
- Negative resistances now allow for increased damage of that element. Does not apply to Armor Penetration (which wouldn't push enemy's armor below 0).
- New sound effects for Heralds and Executors.
Bug Fixes:
- Bug Fix: Fixed issues with removing skill and then banishing skills causing you to autobanish skills.
- Bug Fix: Chosing Verdal Spirits was broken after removing skills.
- Bug Fix: Offhand Skull Fetishes don't remain active after swapping weapons.
- Bug Fix: You will not remain slowed if swapping weapons while attacking.
- Bug Fix: Enemies will now stay dead when killed.
- Bug Fix: Execute Skill's damage properly increased by Increased Skill Damage Stat.
- Bug Fix: Astromancer now properly activates the Well of Stars next to him without having to restart the run.
- Bug Fix: Fixed a few camera angles in Forsaken Settlement which caused some clipping geometry to be seen.
- Bug Fix: Shop prices are now consistent when it comes to banish/reroll/remove/random skills.
- Bug Fix: Cursed items no longer have 2 cursed bonuses occasionally.
- Bug Fix: Scorched Earth now properly shows the amount of Enemies you need to burn.
- Bug Fix: Darkness no longer tries to spawn tentacles in positions that have been previously occupied.
- Bug Fix: Fixed a few spots where you could get stuck in the world.
- Bug Fix: High CDR values no longer make the Dash short.
- Bug Fix: You can no longer cancel Curse from Darkness.
- Bug Fix: Fixed lightning passive giving you 0.1% increased lightning damage per Intelligence instead of 1%.
- Bug Fix: Description of the Usable Offhand item while using it no longer stays on screen if you switch weapons.
- Bug Fix: Fixed some prophecies showing Prophecies Fulfilled twice when fulfilling them.